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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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&#160;

<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>faceNormal
: <a class="el" href="struct_l_triangle2.html#ab5b3b9d7b51c3dd8ef9f5a5371412502">LTriangle2</a>
</li>
<li>FACT
: <a class="el" href="struct_w_a_v_e___f_a_c_t.html#af54ede2ccc12073431544acc76cbb6e6">WAVE_FACT</a>
</li>
<li>fade
: <a class="el" href="class_music_track.html#a31b9cd93e18cc022a1f3d28b4e329926">MusicTrack</a>
</li>
<li>fade_in
: <a class="el" href="class_fade_view.html#a3149b7bf26a4719d5d433e77fb52c43f">FadeView</a>
, <a class="el" href="class_display_element.html#a9a37244da0807e0a8aa38df7370c01eb">DisplayElement</a>
</li>
<li>fade_out
: <a class="el" href="class_display_element.html#ad72d28314de396ce6a8392bea9766cf7">DisplayElement</a>
, <a class="el" href="class_fade_view.html#aedaa33076f758f6d79c9b14b69f8c650">FadeView</a>
</li>
<li>fade_time
: <a class="el" href="class_music_track.html#a7648745cad7491bab9f5050f21653d38">MusicTrack</a>
</li>
<li>farcast
: <a class="el" href="class_instruction.html#ac1d3b7706dcb3caf4d9d972896f10fd4">Instruction</a>
</li>
<li>farcast_menu
: <a class="el" href="class_map_view.html#a650ffcad534f06aed90396008d4086b1">MapView</a>
</li>
<li>farcaster
: <a class="el" href="class_nav_a_i.html#a044e4593e90b80acdc3a37f8b10bf3fc">NavAI</a>
, <a class="el" href="class_ship.html#aedec8022fc4b2902641f8360616cf83c">Ship</a>
, <a class="el" href="class_ship_a_i.html#ad94e1cc9a369fea10182480ce6bf859e">ShipAI</a>
, <a class="el" href="class_ship_design.html#aab410619837eafedbdb840fd5eef70e9">ShipDesign</a>
</li>
<li>fast
: <a class="el" href="class_fade_view.html#aa8673f9c2307569628abdfcfdda3e0c8">FadeView</a>
</li>
<li>fc_dst
: <a class="el" href="class_sim_hyper.html#a92b624aa0f066aeae0320f2e195f0e04">SimHyper</a>
</li>
<li>fc_src
: <a class="el" href="class_sim_hyper.html#aed2f08b99379e51e932fc1c24923e368">SimHyper</a>
</li>
<li>feature_size
: <a class="el" href="class_ship_design.html#a211198bf0c0bd0ce84620c3376708a91">ShipDesign</a>
</li>
<li>ff_count
: <a class="el" href="class_ship.html#a2b7f7d55e611e28dff5479e889000164">Ship</a>
</li>
<li>ff_level
: <a class="el" href="class_player.html#a36d2f8ee185bbc38875e509a299804dd">Player</a>
</li>
<li>ff_mode
: <a class="el" href="class_opt_dlg.html#aaad931d4350f15d1ae9d394ddacd3a15">OptDlg</a>
</li>
<li>field_of_view
: <a class="el" href="class_projector.html#a50e2e1ff4d4124296d2879de4f0dc5e3">Projector</a>
, <a class="el" href="class_starshatter.html#a85c338282715ef7f8e7ab58bc1963206">Starshatter</a>
</li>
<li>file
: <a class="el" href="struct_ship_catalog_entry.html#a38438bfe7b5041282da178d38a876ca4">ShipCatalogEntry</a>
</li>
<li>file_hdr
: <a class="el" href="struct_bmp_image.html#aabb70ad1b061c3dfce2c5fa7928495e9">BmpImage</a>
</li>
<li>file_len
: <a class="el" href="struct_w_a_v_e___h_e_a_d_e_r.html#adccf4cfef8ed426ea9a1444ea36bfb88">WAVE_HEADER</a>
</li>
<li>filename
: <a class="el" href="class_galaxy.html#a3f52816a2f9ed1d5e8815934bba83641">Galaxy</a>
, <a class="el" href="class_mission.html#a47b787f73184e599eb13df8b8892112b">Mission</a>
, <a class="el" href="class_ship_design.html#aed61ebe6361e9cbe7824b5f96f556dce">ShipDesign</a>
, <a class="el" href="class_star_system.html#afb50145b4dae3d5bb95547a3c454ff86">StarSystem</a>
, <a class="el" href="class_bitmap.html#ab51b8dfffc6bea9371b48c6d955755be">Bitmap</a>
, <a class="el" href="class_model_file.html#a2d961c745e1876106c49bbac0d310aa4">ModelFile</a>
, <a class="el" href="class_sound.html#a4448663c1a7a3a6ad879de5f1b440679">Sound</a>
, <a class="el" href="class_campaign.html#a46a5c38c257d4ddf55325b081a27bfe3">Campaign</a>
</li>
<li>fill_color
: <a class="el" href="class_slider.html#aa0805ecbf8f033a7df27ca94a2daef97">Slider</a>
</li>
<li>fill_mode
: <a class="el" href="class_model_view.html#a17c26937ae1ea7e866ecca4753c09544">ModelView</a>
</li>
<li>filler
: <a class="el" href="struct_pcx_header.html#a751895bb2f15e72f45be14865474d83d">PcxHeader</a>
</li>
<li>filter
: <a class="el" href="class_sprite.html#a3753922b9a96596e8a66433fcb9d954a">Sprite</a>
, <a class="el" href="class_flight_deck_slot.html#a0d964bb0af2277f919b9d3d4bc204492">FlightDeckSlot</a>
</li>
<li>filter_btn
: <a class="el" href="class_nav_dlg.html#a53fd9a563c428f2e4acc809ddd254969">NavDlg</a>
</li>
<li>filter_list
: <a class="el" href="class_flt_dlg.html#ac114749e681ab14048f6cc315f42f4e3">FltDlg</a>
</li>
<li>final
: <a class="el" href="class_ship_explosion.html#aab983a586af9ad8468c8170ebec59eaf">ShipExplosion</a>
</li>
<li>finished
: <a class="el" href="class_sim.html#abb1594ad4add7e0716d0a4a3949e41b9">Sim</a>
</li>
<li>fire
: <a class="el" href="struct_thruster_port.html#a7ee6f1e933ccea9bf28f661e488a8478">ThrusterPort</a>
</li>
<li>fire_loc
: <a class="el" href="class_ship_debris.html#a69427038807816b8438ca3fa2d9acf3e">ShipDebris</a>
</li>
<li>fire_type
: <a class="el" href="class_ship_debris.html#aa0c5fc1127dfd4acb9a01a0b56307f49">ShipDebris</a>
</li>
<li>firing
: <a class="el" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">Weapon</a>
</li>
<li>firing_cone
: <a class="el" href="class_weapon_design.html#a2735f0de6bd3c98293ee4198d72fed00">WeaponDesign</a>
</li>
<li>first_frame
: <a class="el" href="class_shot.html#a3dd6988fa6b31bb74ece8b5035742a88">Shot</a>
</li>
<li>first_index
: <a class="el" href="class_video_d_x9_segment_data.html#ac1bf80ab8cd5c60ff4a41a56ef55f567">VideoDX9SegmentData</a>
</li>
<li>first_station
: <a class="el" href="class_msn_wep_dlg.html#ab49009f47d02a4317b5478916b52e3ef">MsnWepDlg</a>
</li>
<li>first_vert
: <a class="el" href="class_video_d_x9_segment_data.html#a7e1b3b419923dc436d7282c60806334e">VideoDX9SegmentData</a>
</li>
<li>five
: <a class="el" href="classfix.html#aa0ca5bc019758f8e2eb36b30f3817a9e">fix</a>
</li>
<li>fixed_height
: <a class="el" href="class_active_window.html#af43ca38dba1e991178500d6d36b6d337">ActiveWindow</a>
, <a class="el" href="class_win_def.html#ab6c7527ec78c640203a1791a7125fb37">WinDef</a>
</li>
<li>fixed_width
: <a class="el" href="class_active_window.html#a7244450a5af0df2d85b67bfa1df84e80">ActiveWindow</a>
, <a class="el" href="class_win_def.html#a6cfe5603be8696963be75cb329a16c00">WinDef</a>
</li>
<li>flags
: <a class="el" href="class_sound.html#a45283b596dd7ebd8387af0fe45e391f8">Sound</a>
</li>
<li>flak
: <a class="el" href="class_weapon_design.html#a66dbe542bc621ca8be240781f46fcc40">WeaponDesign</a>
</li>
<li>flare
: <a class="el" href="class_weapon_design.html#af3b495a5c0ee3ac6cfbad3f15a22a574">WeaponDesign</a>
, <a class="el" href="struct_drive_port.html#aa7de1559102ee263eb970ec4f2cd311e">DrivePort</a>
, <a class="el" href="class_shot.html#aa2a4256f0449fe386192ce64ccaf80f8">Shot</a>
, <a class="el" href="struct_thruster_port.html#a072154d1fda57cee8bd420c20ef42831">ThrusterPort</a>
</li>
<li>flare1
: <a class="el" href="class_cmp_scene_dlg.html#a46d0eb05092199a365fe7cad8d18d1a8">CmpSceneDlg</a>
</li>
<li>flare2
: <a class="el" href="class_cmp_scene_dlg.html#a23f32966857500ccb84c8c2738598be7">CmpSceneDlg</a>
</li>
<li>flare3
: <a class="el" href="class_cmp_scene_dlg.html#a0511da61e5ceb380184b37521f8fe5e5">CmpSceneDlg</a>
</li>
<li>flare4
: <a class="el" href="class_cmp_scene_dlg.html#a079cea5503cbe9e12e63fb0a9d10aba4">CmpSceneDlg</a>
</li>
<li>flare_img
: <a class="el" href="class_weapon_design.html#aba65fb2fa929feea622b8608a40ee0ba">WeaponDesign</a>
</li>
<li>flare_scale
: <a class="el" href="class_weapon_design.html#a5352817a81171997e5124339cecc6d38">WeaponDesign</a>
</li>
<li>flash
: <a class="el" href="class_shot.html#a1bfe46e21ad38496aab8ad7e920527a2">Shot</a>
, <a class="el" href="class_weapon_design.html#a7ca4468bec8b452845276e26e86cece7">WeaponDesign</a>
</li>
<li>flash_img
: <a class="el" href="class_weapon_design.html#aff221726ebd03e6b01a9bd69d50943b1">WeaponDesign</a>
</li>
<li>flash_scale
: <a class="el" href="class_weapon_design.html#a9a50339be800cc2ddb5f1ad4c381f067">WeaponDesign</a>
</li>
<li>flatness
: <a class="el" href="struct_poly.html#a2d4e2e43f3e76c290723f43452f86bf9">Poly</a>
</li>
<li>flcs
: <a class="el" href="class_ship.html#abf3d8d1cf5dd21a85f81984a294cc502">Ship</a>
</li>
<li>flcs_mode
: <a class="el" href="class_ship.html#a760528b93de619f8173129585dcfa5f6">Ship</a>
</li>
<li>flight_decks
: <a class="el" href="class_ship.html#acf54803f9cb3c7859b53be001fa27742">Ship</a>
, <a class="el" href="class_ship_design.html#add7d59e07171a673b90b90d4ac9d1d5a">ShipDesign</a>
</li>
<li>flight_model
: <a class="el" href="class_opt_dlg.html#a1cb80182a159ddb59004709fd93c1a26">OptDlg</a>
, <a class="el" href="class_player.html#aed8c3a4d059a9ebb473c08c7a416aac9">Player</a>
, <a class="el" href="class_ship.html#a79ce035e9192f881d91da2cbe609003a">Ship</a>
</li>
<li>flight_path_pitch
: <a class="el" href="class_physical.html#a47ee55f7dc6532dd5fa8f29647a757b2">Physical</a>
</li>
<li>flight_path_yaw
: <a class="el" href="class_physical.html#a500b4feb4136d796e5bd44c10dd7f588">Physical</a>
</li>
<li>flight_phase
: <a class="el" href="class_ship.html#a3e40b34f11fdfee21a1d1c178335a573">Ship</a>
</li>
<li>flight_plan
: <a class="el" href="class_element.html#afd1da99d764610aecf8bcd58284a9136">Element</a>
</li>
<li>flight_planner
: <a class="el" href="class_carrier_a_i.html#a22efb77d10731ff5c5f18cc969fdfae6">CarrierAI</a>
, <a class="el" href="class_flt_dlg.html#a6356d51084b23880daf97ccdf39e0aa2">FltDlg</a>
</li>
<li>flight_time
: <a class="el" href="class_net_user.html#ab04ba07a72b047b5ff2cbc98c497516b">NetUser</a>
, <a class="el" href="class_player.html#a21c89d74f15d7fa659e0ee4af3bbe2ef">Player</a>
</li>
<li>flight_tracks
: <a class="el" href="class_music_director.html#a295d1db2df5fc4d26d5f2ca2448242d3">MusicDirector</a>
</li>
<li>flying_start
: <a class="el" href="class_opt_dlg.html#a0919a550d2a315a4582f50dd49756781">OptDlg</a>
, <a class="el" href="class_player.html#aa3f6cc92f9e3ddfbf50c9643b95897d9">Player</a>
</li>
<li>FMT
: <a class="el" href="struct_w_a_v_e___f_m_t.html#a6764bd94cc5fa95c17c5ed662ef67af0">WAVE_FMT</a>
</li>
<li>fname
: <a class="el" href="struct_texture_map.html#aaa949bfa158bdcbaec2efb118a3bab67">TextureMap</a>
</li>
<li>fNPDeltaX
: <a class="el" href="structtag_track_i_r_data.html#a796f5c8251f8056ed59d21fc8fd73944">tagTrackIRData</a>
</li>
<li>fNPDeltaY
: <a class="el" href="structtag_track_i_r_data.html#a8b8874967d6a3253dbc164036ac7571a">tagTrackIRData</a>
</li>
<li>fNPDeltaZ
: <a class="el" href="structtag_track_i_r_data.html#ad0f70e77a4d640337d5359012f9427f6">tagTrackIRData</a>
</li>
<li>fNPPitch
: <a class="el" href="structtag_track_i_r_data.html#afcac3f153bb1c356f1fa7300dbfb8bff">tagTrackIRData</a>
</li>
<li>fNPRawX
: <a class="el" href="structtag_track_i_r_data.html#ae57a37f2a865cae0aceecfc19298b9ce">tagTrackIRData</a>
</li>
<li>fNPRawY
: <a class="el" href="structtag_track_i_r_data.html#a3a5f202ddc7b164ee08b04065cad2449">tagTrackIRData</a>
</li>
<li>fNPRawZ
: <a class="el" href="structtag_track_i_r_data.html#a321b6a80b0b63df6abf0dc3dfa38fe76">tagTrackIRData</a>
</li>
<li>fNPRoll
: <a class="el" href="structtag_track_i_r_data.html#aec0be1eb919c8e850b2fdeeb9504d7e2">tagTrackIRData</a>
</li>
<li>fNPSmoothX
: <a class="el" href="structtag_track_i_r_data.html#a5be368dd6bdaeb0d27d9e89fce0114cd">tagTrackIRData</a>
</li>
<li>fNPSmoothY
: <a class="el" href="structtag_track_i_r_data.html#a41b8ccbd6068e022d94252fa88b89bd4">tagTrackIRData</a>
</li>
<li>fNPSmoothZ
: <a class="el" href="structtag_track_i_r_data.html#aeccefe149088aa508f7ec02817556f18">tagTrackIRData</a>
</li>
<li>fNPX
: <a class="el" href="structtag_track_i_r_data.html#ad8fc19fcdf2e49088e136b2937b81d7f">tagTrackIRData</a>
</li>
<li>fNPY
: <a class="el" href="structtag_track_i_r_data.html#aec77eab55ab98317d87119cf5cbf66dd">tagTrackIRData</a>
</li>
<li>fNPYaw
: <a class="el" href="structtag_track_i_r_data.html#aacbd53261afd8411be9f7fd763d00618">tagTrackIRData</a>
</li>
<li>fNPZ
: <a class="el" href="structtag_track_i_r_data.html#a00934cc1f9b41053309c8db069299d0c">tagTrackIRData</a>
</li>
<li>fnrm
: <a class="el" href="struct_triangle2.html#a2043ca4ee4db504d34c592730e708072">Triangle2</a>
</li>
<li>focus
: <a class="el" href="class_active_window.html#ac77e67801600056be42e1173d8e62d4c">ActiveWindow</a>
, <a class="el" href="class_event_dispatch.html#a61b2ed483f2a96a77a8c01da6d81b294">EventDispatch</a>
</li>
<li>fog_color
: <a class="el" href="class_terrain_region.html#a4065b8e456a380e2700f28f012d6566d">TerrainRegion</a>
</li>
<li>fog_density
: <a class="el" href="class_terrain_region.html#a99b65df2d049ee3a2bbee98ad6e835e5">TerrainRegion</a>
</li>
<li>fog_fade
: <a class="el" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">Terrain</a>
</li>
<li>fog_loc
: <a class="el" href="class_ship_solid.html#aee03105d7da0b01293ad47fe2db66220">ShipSolid</a>
</li>
<li>fog_scale
: <a class="el" href="class_terrain_region.html#af1753440067703a6f6f341b8f82a86ef">TerrainRegion</a>
</li>
<li>font
: <a class="el" href="class_display_element.html#acd3321b2fb8f46ec521141363b52e22f">DisplayElement</a>
, <a class="el" href="class_window.html#aeef1ff8e7151f788ba18a4b6210f8f51">Window</a>
, <a class="el" href="class_quantum_view.html#aa79c838189ead6a2993e870ba22b327d">QuantumView</a>
, <a class="el" href="class_tactical_view.html#a33fb2d31b82d7c0a8eeb41cdcabccd82">TacticalView</a>
, <a class="el" href="class_radio_view.html#a224a9c8b630504180c3e6ce33e8c7aef">RadioView</a>
, <a class="el" href="struct_h_u_d_text.html#a69d771736914e671b5c85ef644833a0c">HUDText</a>
, <a class="el" href="struct_font_item.html#a4c52216cbdd2f72089db870f002e8178">FontItem</a>
, <a class="el" href="class_win_def.html#ab08f39f782ac59f2c097481140ed7674">WinDef</a>
, <a class="el" href="class_map_view.html#a0b10b120b031014f94b3894a2c137642">MapView</a>
</li>
<li>fore_color
: <a class="el" href="class_active_window.html#a77d8a16a2eead82d93b698bee80bc2cd">ActiveWindow</a>
, <a class="el" href="class_win_def.html#ac4ff84b28a0bf20c386924d25c097cde">WinDef</a>
</li>
<li>foreground
: <a class="el" href="class_graphic.html#a2db5a56ccc5ada1ec173e0e9ae43c967">Graphic</a>
, <a class="el" href="class_scene.html#a927fab95e1a6408d73e37c4ae8b45491">Scene</a>
</li>
<li>form
: <a class="el" href="class_active_window.html#af6227d3ff6b3390ee7108b02cecd64c3">ActiveWindow</a>
</li>
<li>form_up
: <a class="el" href="class_fighter_a_i.html#a1783357c1d296fdbf59b7b4ea9890a4e">FighterAI</a>
</li>
<li>format
: <a class="el" href="struct_video_mode.html#a9ae53769f37c1e601400e4dc16f47349">VideoMode</a>
, <a class="el" href="struct_video_d_x9_display_mode.html#a47588f81852b8248ab559079b2a01fe1">VideoDX9DisplayMode</a>
, <a class="el" href="struct_d3_d_x_image.html#a07b3cde2d1206928225662bbca7ae5bd">D3DXImage</a>
</li>
<li>formation
: <a class="el" href="class_instruction.html#a266cb87ff791c4d9975fcfa2d16f5e04">Instruction</a>
</li>
<li>formation_delta
: <a class="el" href="class_ship_a_i.html#a5b712bfe2a73dbbe1ded5cc1aebc549e">ShipAI</a>
</li>
<li>formation_menu
: <a class="el" href="class_map_view.html#aaf550702d77241fffe84a434268bd77e">MapView</a>
</li>
<li>fp
: <a class="el" href="struct_png_i_o_struct.html#aeb37c55d6d62735219e6c55e338b0a1e">PngIOStruct</a>
</li>
<li>frame
: <a class="el" href="class_particles.html#a26609645533820c12569c680915ae7da">Particles</a>
</li>
<li>frame_count
: <a class="el" href="class_game.html#a1cd0028e4f72da2d1f5e33b5ec4a64db">Game</a>
</li>
<li>frame_count0
: <a class="el" href="class_game.html#a9c4e238f3b526a67b2ca9b5814f9cfa1">Game</a>
</li>
<li>frame_index
: <a class="el" href="class_sprite.html#a69493fa000d41add8b8c1eb604277ddc">Sprite</a>
</li>
<li>frame_number
: <a class="el" href="class_game.html#aa71366c11a31162268bb20a09b606da7">Game</a>
</li>
<li>frame_rate
: <a class="el" href="class_game.html#acb58074c00d1ecfc7ba77219a8e07d47">Game</a>
</li>
<li>frame_signature
: <a class="el" href="class_track_i_r.html#aaebd0a5d9ca89b22a9ed45fa08653fe5">TrackIR</a>
</li>
<li>frame_time
: <a class="el" href="class_sprite.html#af3d6d7b29ef7f9b9c615bdb416e1d1e0">Sprite</a>
, <a class="el" href="class_game.html#a06a2550fd170f8f64bd03401f4437124">Game</a>
</li>
<li>frame_time0
: <a class="el" href="class_game.html#ac7fc897c7a3460b5ef2d6e1c3ebd3570">Game</a>
</li>
<li>frames
: <a class="el" href="class_sprite.html#a10e38f09575ff104b7b6bc0062760b6c">Sprite</a>
</li>
<li>friendly_fire_level
: <a class="el" href="class_ship.html#acceba03bce72bc1003ff72cd3ad35342">Ship</a>
</li>
<li>friendly_fire_time
: <a class="el" href="class_ship.html#a66f686af1177ba7989929a670eb5b01e">Ship</a>
</li>
<li>front
: <a class="el" href="class_drive_sprite.html#a37f3eea1c6ae61c078fe107d5b6376a2">DriveSprite</a>
</li>
<li>frustum_planes
: <a class="el" href="class_projector.html#a0682d7ef389d83b44dc9b7b88ddaa187">Projector</a>
</li>
<li>fuel
: <a class="el" href="class_mission_ship.html#a818ae8e708b42f8f87d37bda6e3ec8f7">MissionShip</a>
</li>
<li>fuel_ratio
: <a class="el" href="class_power_source.html#a5d547941ef76a9fc691296aec4c7c0d6">PowerSource</a>
</li>
<li>fullscreen_device
: <a class="el" href="class_video_settings.html#a62cee3429301da1fd4b72f3460540a54">VideoSettings</a>
</li>
<li>fullscreen_mode
: <a class="el" href="class_video_settings.html#af940528c92243fd8194ec09f3ad69eda">VideoSettings</a>
</li>
<li>func
: <a class="el" href="struct_a_w_map.html#adab5f98e8a30d73c569ede3ee0a92453">AWMap</a>
</li>
<li>FVF
: <a class="el" href="struct_video_d_x9_line_vertex.html#a84d1c27860408c727401bcdd3cf0ecba">VideoDX9LineVertex</a>
, <a class="el" href="struct_video_d_x9_normal_vertex.html#a7b8b83b61039d9d372ddfdd3cc8c3c99">VideoDX9NormalVertex</a>
, <a class="el" href="struct_video_d_x9_solid_vertex.html#a27eef96d6ae1459238fa21c5f4858a63">VideoDX9SolidVertex</a>
, <a class="el" href="struct_video_d_x9_detail_vertex.html#ac56b34ce6838f852de0fccce2a504e95">VideoDX9DetailVertex</a>
, <a class="el" href="struct_video_d_x9_luminous_vertex.html#aad864ee4f48b22b161687f39e74bbdc9">VideoDX9LuminousVertex</a>
, <a class="el" href="struct_video_d_x9_screen_vertex.html#a604267bd261855a7f54897b0a9c1674b">VideoDX9ScreenVertex</a>
</li>
</ul>
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